Start new game with mipmapping set to full or basic.Start new game with mipmapping set to full.Vertex Trace: float overflow detected ! min 3.402823e 38 max 3.402823e 38 Reproduction Steps Had graphical issues throughout on both basic and full mipmapping settings and on full mipmapping just before the intro cutscene loads memory allocation failures get logged (however no assertion failure) and graphics are now a black screen with sound.Ĭutscene appears to progress fine with all mipmapping settings. Issues only occur when full mipmapping is used, basic and none result in cutscene playing ok. Ignoring the assertion will result in cutscene and rest of game playing with sound but no visuals. Message: Failed to submit command buffer. But just before the intro cutscene loads an assertion fail will appear:Ĭ:\BuildAgent\work\76cd4fe97f2b8d5a\common\Vulkan\Context.cpp(1026) : assertion failed:įunction: Vulkan::Context::DoSubmitCommandBuffer In Jak 2, various issues occur when mipmapping is used that varies between renderers:
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